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EdUGames uses the Tab Metaphor to navigate between various parts of the game
like Registration, The Score Card, The Game Panel
etc. The ability to add, remove and reconfigure tabs allows for various
Game configurations. All the Games explained below are run on the Game
Panel. For an explanation of the different Tab Panels, see Tab Panels.
The following is a list of the Games in Ed-U-Games along with a short
description of each. The links will take you to examples.
A: Arrows on Diagrams--Players in turn
answer a question by selecting from a set of arrows labeled --A, B, C etc.
that are overlain on a diagram, map or other image. Players may hide their
answers from the other players until the end of the round when all the answers
are evaluated by the program and point awards made.
B: Block Out--A
question is posed to select images or parts of images that best answer
the question. Players in turn select a answer or answers and may hide their
selections until the end of the round when the program evaluates the answers
and awards points.
C: Place Objects by
Category--Players are challenged to place multiple items in proper
categories by moving them with a mouse. A unique scoring system awards both
depth of knowledge and risk taking.
D: Guess the Date--Players
are challenged to guess a date by moving sets of arrows along a time line
using the mouse. The closest player wins. Players may hide their answers
from the other players until the end of the round when all the answers are
evaluated by the program and point awards made.
E: Exceptions--Players
are challenged to select one item in each row of items (The exception).
The challenge usually is to pick the item that has an attribute different
from the others in the row.
F: Film Strip--A
question is asked of a film strip type of display consisting of different
individual frames. A frame may consist of an up close image of part of a
statue, corner of a structure, or different scenes from a city or famous
movie. Each player in turn can advance the display one frame as he/she tries
to guess what is being shown. First one to guess it right wins.
G: Guess the Answer--Multiple
answer questions are posed to all players. The question may involve text,
sound, music, pictures, diagrams, maps or film clips. Each player selects
an answer in turn when the last player selects an answer all the answers are evaluated by the program
and points are awarded.
H: Hints--Players
are challenged to answer a question with the least possible number of hints.
The hints may involve text, picture, sound, music or video clips. The players
all agree when to get the next hint. At any time a player may elect to guess
an answer which is hidden from the other players until the end of the round.
This goes on until all the players have guessed an answer or the round runs
out of hints. The player that answers the question using the fewest hints
wins.
I: Images--The
players are presented with an image that is hidden in various ways and tries
to guess the identity of the image by removing parts in turn. Several different
ways of revealing the image are used.
J: Just in Time Question-- Something is presented to the players for a short
amount of time. It could be an image, text, a sound byte or video clip.
After seeing it, a question is posed to all the players just like in Game G. Each player in turn should click on the appropriate answer to the question.
K: Knowledge Resources--A
question is posed in which the answer is one or more multimedia resources.
The resources can be mixed images, sound bytes, text, music and video clips.
An example might be a question as to which item is not directly associated
with Stephen Foster. The resources might by some of his music, a picture
of him, some facts about him, the lyrics of some of his songs etc.
L: Guess the Location--Players
are challenged to locate a spot on a map, diagram or image by placing their
tokens as close as possible to the location using a mouse. The closest player
wins.
M: Match the Pairs--Players
select sets of paired text blocks that are placed all over the screen by
clicking on them in turn. The pairs might be a Capital and its Country,
or an Author and his/her Work. Two different scoring systems allow for fast
play and immediate feedback or reward depth of knowledge and risk taking.
N: Guess the Number--Players
are challenged to guess a number by moving sets of arrows along a ruler
line using the mouse. The closest player wins. The question is posed in
such a way that an intelligence guess usually gets the best answer. An example
might be the statement that the average life expectance of a women born in the US in 1992 is 79 years, what is it for a man? (72.3 years).
O: Place Objects In
Order--Place sets of text blocks in their proper order using a mouse.
The blocks might contain lines of poetry, historical events, or numeric
values. A unique scoring system awards depth of knowledge and risk taking.
P: Pick From Lists--The
players are challenged to pick a limited number of items from a larger list.
An example might be to pick the Capitals or Ports from a list of World Cities.
Q: Questions And Answers--Players select questions and the appropriate answers. The
answers, which center around themes like States or Presidents, do not change
as the questions are cycled through. This removes one of the major problems
with most multiple guess type games.
R: Rows of Questions--Players
are challenged to answer rows of traditional multiple choice type questions.
S: Songs And Sounds--Players in turn
increase the length of a sound byte or piece of music until a player guessing what they are listening to.
T: Text--Text is
displayed with underlines and block outs. Questions are asked about
it. Similar to Game G.
U: Unscramble--Players
in turn click on matching sets of text blocks, in columns from left to right.
The blocks may contain popular sayings, names of famous people, or any other
matching set of text. Two different scoring systems allow for fast play
and immediate feedback or reward depth of knowledge and risk taking.
V: Video Clip--Players
are challenged to answer a question about a video clip which they each can
add a quarter second of play to. The video clip is a continuous movie and
might be a scene from a famous event or movie. This is different from Game
F where each frame is a different scene.
Go to Example of Game:
| A | B
| C | D | E | F | G
| H | I | J | K | L
| M | N | O | P | Q
| R | S | T | U | V
| W | X | Y |
Z |
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Copyright © 2004
by Pete Antoniak
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